Essentially, in this show, virtual reality is mostly used in the gaming industry, and VR headsets have replaced gaming consoles.
When players become trapped in an all-immersive virtual reality game, unable to log out, they are forced to complete the game to earn their freedom. It is made clear eventually that the game isn't actually being fully monitored, more that the game's creator / administrator is letting Cardinal, a self-regulating mass program hub, run the game and control. Further on in the series, it becomes less clear who is in charge: the administrator, or the Cardinal system.
This show displayed themes found in the Enlightenment texts we read for class. The concept of reliance on new media leading to the perpetual ignorance of those who use them is especially prominent in this text. The fact that all of the players who logged into the game immediately trusted the new technology to entertain them, eventually leading to their deception and entrapment is a perfect example of the 'enlightenment' that new media can seek to provide.
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